MUGEN GAME Download for Sander71113 Characters

For a complete ready to play Game of Sander71113 Character Compilation, here is the download link to get it for free -

I provided the Stages since the free edition of the game has only 2 stages for training. I own the Stages so no copyright infringement has been violated.
While Sander71113 Character has been compatible with MUGEN since it's last update, 'IKIMEN GO' has been popularly recommended. Most of the latest editions of 2D fighting games used this Engine.

LUCKY GLAUBER by Sander71113

LUCKY GLAUBER


Lucky Glauber's Key Features
- Based on KOF98
- Optional A.I. levels (Hard, Medium, NoAI)
- Medium KOF accuracy (OLD WORK)
- WinMUGEN compatible (Tnx Winane)


VERSION 2 UPDATES

* February 12, 2005
- Win Mugen compatible, single file download.

* June 1, 2001
- Fixed the Dizzy Dm to enable p2 recovery EASIER.
- Added KOF98 sparks
- Added Display strikers
- Added Max meter
- Tons of fixes
- NO storyboard yet

Get him and Enjoy.

DOWNLOADS

Lucky.rar - February 12, 2005

CHIZURU KAGURA

CHIZURU KAGURA


ChizuruKagura's Key Features:
- KOF98 based.
- Optional A.I. levels (Hard, Medium, NoAI)
- Medium KOF accuracy (OLD WORK)
- WinMUGEN compatible (Tnx Winane)

VERSION 2 UPDATES

* February 12, 2005
- Win Mugen compatible, single file download.

DOWNLOAD

Chizuru.rar - February 12, 2005 - 1.29MB

RYUJI YAMAZAKI by Sander71113

RYUJI YAMAZAKI


Ryuji Yamazaki's Key Features:
- Based on KOF98
- Optional A.I. levels (Hard, Medium, NoAI)
- Medium KOF accuracy (OLD WORK)
- Custom moves added
- WinMUGEN compatible (Tnx Winane)

VERSION 2 UPDATES

* February 12, 2005
- Win Mugen compatible, single file download.

*January 08, 2003
- Restarted working on Yamazaki. :)

Note: All the edited sprites were done by Enshin-Clutcher,
I edited the trigger happy sprites to lengthen the arm a bit.


Get him and Enjoy.

DOWNLOADS

ryuji.rar - February 12, 2005 - 1.42MB

Achieve by Sander71113

ARCHIVES

April 23, 2005
Added more Photos. Updated my Journal and Guitar Music page.

March 3, 2005
Updated my Site again, Added the Photo Galleries Section.
I included the pictures taken on my son's Christian Dedication.
Many thanks to everyone who attended.


February 26, 2005
Whee, fixed my site a bit out of boredom.

February 12, 2005
- To celebrate the birth of my baby... I uploaded the Win Mugen compatible versions of my characters.
Thanks to Winane for the WinMugen patches. Check em out!

September 5, 2004
- Whoah!!, It's nice to be back, about time that I update my page.
Sadly there is still no new MUGEN release from me. Good day.

Feb 7, 2004
- My goodness, I haven't updated this place for the longest time now.
Sadly there still is no new release from me, I'll just be updating my
site a bit. :(

June 13, 2003
- E-TerryX update. You'll need to redownload the zip again.

June 9, 2003
- I updated my Tips Page.
- Check out the KOF BASIC HITDEF PARAMETERS, that I updated.
- Started work on remaking Chizuru Kagura.

June 7, 2003
- E-TerryX is Done.

May 31, 2003
- Terry is almost done.... TerryX Final Beta (",)

May 13, 2003
- Whee... new TerryX Beta (",)

March 21, 2003
- I've been very busy these days, anyway Kaddet has finished the buster wolf DM edits.
I guess this will drive me back to work. (",) TerryX

February 28, 2003
- Kyox updated, check out the details in his page.

January 8, 2003
- I updated my Tips page. Kof Character Development.
- Started work on Kim Kaphwan. ^^
- Wolverine is done. :)

January 7, 2003
- Another idiot named "mohamed elkhole" wrote me an email saying:
"We take the final and whole character in the end not who make it from beginning and who stole from who,and my personnal opinion pier iori is better than iori-x,he has more super motions than yours and I
don't think that you add alot of edits or updates to your ones so go to hell."

- Here's my reply, and please read this in case you happen to feel the same way as this moron do. :)

"You are indeed an idiot. What matters to you is the final character regardless if it's stolen or not, that is because you haven't made anything, Morons like you don't know the effort and time wasted on each project. If you think the stolen Iori is good, you are entitled to your opinion (although your taste is really moronic, I prefer accuracy anyday, and I was starting out when I made that iori), but that doesn't change the fact that it is stolen. Don't worry, you can enjoy this stolen Iori all you want. If you are kind enough, please delete all my works that you downloaded, I don't want morons like you using my works. Thank you very much. :)"

- For the Good News, I started working on Kim Kaphwan. ^^


January 3, 2003
- Yay... My site is now 2 years old!
- Wolverine is done. :)

December 28, 2002
- Wolverine is done... I'll give you guys a day to give feedback and bug reports before final release!.

December 26, 2002
- Wolverine is almost done... Need your feedback about his speed up super!.

December 24, 2002
- Wolverine is almost done... Healing Factor and Fatal Claw added!.

December 16, 2002
- Thanks to this idiot, I will delay the release of Iorix for at least a year, don't worry my friends will have a copy of him. :).

- Now for some goodies... I'm sure you'd like to see a good Kim Kaphwan (without the cool flame effects from moronic thieves ofcourse :P)? You might just get what you wish for in the near future. :)

December 9, 2002
- Another update of wolverine, Berserker Barrage X plus Ai!. :).

November 29, 2002
- Another update of wolverine, Berserker Barrage!. :).

November 23, 2002
- Three updates for everyone... Iorix, Kyox & NeokyoX

November 22, 2002
- Cvs DM update for Benimaru... SPARK!!!

November 13, 2002
- Uploaded a playable basics only version of wolverine, check it out. :).

September 14, 2002
- I've set up a board where you can post feedback and stuff... check it out.
Sander's Rusty Forum


August 27, 2002
- Wolverine's WIP page is here, check it for updates.

August 24, 2002
- Yep, 1st Beta of Terry. :)

August 11, 2002
- Finally something new from me. :)

July 31, 2002
- Uploaded some pics... yep, nothing to do with mugen.. :P

July 5, 2002
- I finally got some time off to work on (Neo)Kyox's A.I., check it out here.

June 28, 2002
- Sorry for the lack of updates, I've been busy with school and I've gotten a bit bored with M.U.G.E.N. The updates/releases may not come as soon as we expect. Good day.

May 28, 2002
- NeokyoX and KyoX Beta Update now available.

May 7, 2002
- Upadated IoriX. A.I. added and some other things.

May 4, 2002
- New IoriX Beta (Complete KOF2K1 conversion) is up for grabs.

April 22, 2002
- Deuce's Benimaru version 1.0 is now ready.
- What do you know, NeokyoX got himself an award :P


April 14, 2002
- Deuce's Benimaru final beta released .. check it out.

April 7, 2002
- Deuce's Benimaru progress page now up.
- Shin DIO has recently sent me Ramon's ending. Great work I should say :)
- Looks like Ramon got another award -=Thanks nevermind=-

March 19, 2002
- Deuce's Vanessa released. Check it out :)

March 5, 2002
- Goro Daimon X small bug fix patch released.
- Check out Kaddet's Edits :D

February 28, 2002
- Goro Daimon X version 1.0

February 13, 2002
- Thanks to never mind for this cool flash award :)

February 08, 2002
- I found out that ramon got himself an award, thanks :)

February 05, 2002
- First Beta release... Goro Daimon X

January 29, 2002
- Check out the next X's progress... Goro Daimon X

January 28, 2002
- RamonX version 1.0

January 16, 2002
- RamonX's Final Beta :)

January 9, 2002
- Ramon's BETA "X" treatement... Complete KOF2000 conversion.

December 17, 2001
- NeokyoX
version 1.0... at last... ^_^
- I've set up a WIP page for RamonX.

- December 10, 2001
NeokyoX ... needs your TESTING SKILLS!!!

- November 30, 2001
NeokyoX ...KOF2001 mode and groove patch available.

- November 23, 2001
NeokyoX Final Beta... yep, this one is final :P

- November 13, 2001
NeokyoX alternative sff beta uploaded... ALL KOF 2000 moves in :)

- October 27, 2001
KyoX updated...
Want to use better Burn Palfx? Check out the Tips page (updated).

- October 19, 2001
KyoX updated again...

- October 10, 2001
KyoX's Counter Mode and more..

- October 06, 2001
KyoX's KOF97 special ending is now ready for download.

- October 04, 2001
KyoX Final Beta is ready. Check it out.

- September 30, 2001
KyoX updated again. Check his page for details.

- September 26, 2001
KyoX update (Armor Mode added).

- September 23, 2001
I have changed my site a bit.

- September 19, 2001
Another KyoX update. Check his page for details.

- September 14, 2001
KyoX update!!! Shingo Active Striker Added.

- September 9, 2001
KyoX update!!! He now has his Kyo - 1 & Kyo- 2 Modes , 99 and 2K Grooves.

- August 30, 2001
KyoX is done!!! At least for now. He now has all his moves from '95 - '98. Groove and Mode Selection now properly implemented.

Thank you guys for this award ^_^.

- August 22, 2001
I'm having PC problems...
So here's what I've done so far: Kyo X update.
Added two more special moves.
The Tips Page has also been updated.

- August 13, 2001
Another Kyo X update. I have added the flame sprites now. Check his page for the details. I have also put up a News Archive Page.

- August 6, 2001
Kyo Kusanagi X Beta has been updated again. He now has some fancy features... I also need mirrors. Hypermart took my acct off because of heavy traffic, Mirrors could lighten that load. Pls email me your site's URL, so I can put up a Mirror links page where people could go download... I think the only Url i could recall is that of Cabbit :P. So to all the others please mail me. Thank you.



- August 6, 2001
Kyo Kusanagi X Beta has been updated again. He now has some fancy features... I also need mirrors. Hypermart took my acct off because of heavy traffic, Mirrors could lighten that load. Pls email me your site's URL, so I can put up a Mirror links page where people could go download... I think the only Url i could recall is that of Cabbit :P. So to all the others please mail me. Thank you.

- August 5, 2001
Kyo Kusanagi X Beta has been uploaded. I am very happy with KyoX's progress ^_^. I have also put up a tips page. You can now use a Kof98 hitvels/hitpause chart. Spare yourself the pain of having to update 4 characters later >.<

- August 1, 2001
Another try at a server... Aacck, finding good free servers is hard. Zabel is the chosen one. I have put up a page dedicated to his progress. I have also put up a Random Thoughts Page, where I get to share stuffs that I like to. All the Downloads should be working properly now.

- July 23, 2001
Anyways, I have started working on Kyo Kusanagi 'X. I'm still thinking of the alternative character I should make, but it looks like Zabel is getting my interest more. I hope this site lasts a bit more. I'll be uploading screenshots soon.

Also I have setup a redirection URL for people to remember my address easily. http://go.to/sander71113

TUTORIALS

HITDEF PARAMETERS: *June 9, 2003

BURN PALFX CONDES: *October 27, 2001

KOF CHARACTER CONVERSION: *June 9, 2003

DIP 1-1 : Debug Object in Middle <Sprite viewer>
DIP 1-2 : CLSN boxes and Axis <Axis and Clsn viewer>
DIP 1-3 : Infinity Strikers, Time Stop, Access Throw edit mode, Access skill edit tools, DEMO check modes, stage select.. Maybe more
DIP 1-4 : Basic velocity values
DIP 1-5 : Unknown (b4 kof2k..it's ASCII codes)
DIP 1-6 : P1,P2 infinity life
DIP 1-7 : Unknown...
DIP 1-8 : Able to pause in anywhere...then press P2's pause to see game frame by frame

DIP 2-1 : AI/other stuff edit tools <Relative Distance>
DIP 2-2 : AI take control of P1 and P2.. I think
DIP 2-3 : P1 infinity life
DIP 2-4 : Shows Battle Ability, press start to gain energy to MAX
DIP 2-5 : Sound codes <Take note of this!!!>
DIP 2-6 : Sound player I guess
DIP 2-7 : Auto Fire ?
DIP 2-8 : Unknown

PRACTICAL APPLICATIONS OF THE DIP SWITCHES IN KOF CHARACTER DEVELOPMENT:

- Set up you character's palette. For Palette Tutorials: Renzo, XGargoyle.
- After setting up your character's palette, Get the basic standing Axis and Clsns FIRST by using DIP 1-2.

This is very crucial to your work, make sure the axis is placed properly in MCM/MEE, or in whatever sff program you are using.

- Also, use accurate clsns. If you are too lazy, make sure that the the basic animations (ex: standing, walking, jumping, running etc.) have accurate clsns.

But still, it's best to use 100% accurate clsns.

- Get hit animations should share the same clsn as the standing clsn (or whatever basic animation they came from). I noticed even experienced creators do not know about this. Again, I recommend 100% accurate clsns, even for gethit animations.\

- More info about Debug Clsns: Kitsune's Debug CLSN tutorial.
- When ripping, ALWAYS USE THE SPRITE VIEWER (DIP 1-1). This is to maintain axis accuracy. You should use a save state that has DIP 1-1 enabled, to have accurate axis throughout.
Please, no more misaligned sprites for KOF characters.

- Make use of DIP 1-8 (pause and step frame) to get frame by frame animation timings.
- To get accurate velocities, use DIP 2-1. By using the DIST X and DIST Y relative data, as seen in the screenshot. (Note: DIST Z = Dist Y in MUGEN)

I will not teach physics formulas so figure them out for yourself, anyway it's not that hard. I urge all KOF developers to improve velocity data. Most released characters simply uses "guessed" parameters, which is sad, because it is easier to get velocity data in KOF, as compared to other Non-KOF games.

- Make use of DIP 1-8 (pause and step frame) to get frame by frame distance increments.
- More info about Velocities:[E]dgar's Velocity tutorial.
- You can get EXACT sound (hex values and timing) using DIP 2-5. You can easily rip the sounds using programs like NeoJuke..
- Make use of DIP 1-8 (pause and step frame) to get the actual timing of the sounds.

MISCELLANEOUS HINTS

*** Always try to get accurate damage. Here is the formula using simple ratio and proportion, for you lazy bums:

Ratio and Proportion Formula:
Damage in Pixels Damage in M.U.G.E.N.
Full Life Bar in Pixels Full Life in M.U.G.E.N. (i.e. 1000)

Derived Formula:
Damage in M.U.G.E.N. = Damage in Pixels x 1000
Full Life bar in Pixels

*** Always try to get accurate power adds. You can refer to the damage formula, and just change the variables.

*** Always try to get accurate hitdef parameters. Patience comes into play this time. You need to patiently count the hittimes, hitvels, ctrl time etc. Pls don't just guess, or you'll make me cry ;_;. Since KOF mostly uses the same hitdef parameters for basic attacks, you can check my latest works for the actual parameters. Also, don't neglect the guard hitdef parameters.

KOF BASIC HITDEF PARAMETERS with some explanations.

*** Be particular with command cancels. Research and try out cancels and make sure everything works properly. Also you should note that most cancels in KOF are limited in time and does not require contact. Here is a sample cancel trigger from my works:

Trigger1 = stateno = 250 && animelemtime(2) > 0 && animelemtime(4) < 0
In this trigger, the changestate can occur anytime between animelem 2 and animelem 4, so as to avoid unnecessary late cancels.

*** Have a working juggle system. You can again check my latest works to see my juggle system which works pretty nicely. I even have a compatible counter hit system. I will explain more about this on my next update.

PERSONAL NOTES

I hope this will help M.U.G.E.N. KOF developers. So we can enjoy better characters, and so that I can stop wasting my time working on characters. :P

SASQUATCH by Sander71113

SASQUATCH


Sasquatch's Key Features:
- Based on Darkstalkers
- Optional A.I. levels (Hard, Medium, NoAI)
- Good Accuracy
- Custom moves added
- WinMUGEN compatible (Tnx Winane)

VERSION 1 UPDATES

* February 12, 2005
- Win Mugen compatible, single file download.

*July 14, 2001
- MAPS LEADER (CUSTOM EX ala BBH :P)
- 3 Level AI
- Note: some sounds are still missing.

*July 13, 2001
- MAPS (DARK FORCE)
^CMD: z+c (HP+HK)
- SPECIAL ANIMS
^ Burned, Electrified, Midnight Bliss, Miniature
- Complete Pallete set with extras


Get him and Enjoy.↓

DOWNLOADS

sasquatch.rar - February 12, 2005 - 1.05MB

Sander71113 Mugen 2D Game Disclaimer

All M.U.G.E.N 2D Fighting Game Characters displayed here are developed and owned by Sander71113.

The items are posted on the Bustillo Family Official Weblog for archival and display purposes only.

The contents are not copyrighted by the Bustillo Family Blog and are posted here only as part of the collections. Any information disclosed in the articles is the property of the original author and does not necessarily represent the personal opinions of the page author.

Please note that permission from the author/creator was presented before publishing the content.

Inquiries regarding any of the postings, please feel free to contact the author at the official site or Facebook page listed below.

For your comments or other responses to any content of this post, please kindly leave your message below. We will try our best to look into the matter at once.

Sander71113 Mugen Video Collection

This will be the space of the collected videos of the individiual Characters and some others relating to it. Changes will be posted some other time. So Check back for more updates. - Presented to you by Jerry N. Bustillo

RAMON by Sander71113

RAMON


Ramon's Key Features:
- Based on KOF2000
- Optional A.I. levels (Hard, Medium, NoAI)
- KOF gameplay accurate
- A lot of custom moves added
- WinMUGEN compatible (Tnx Winane)

FEATURES:

RamonX is taken from KOF 2000/2001. One of the most unwanted KOF characters ever :P. This conversion is mainly based on KOF2000 game play, with added KOF2001 moves and a few original moves. He also has 3 strikers, using KOF2000 striker system. He also includes the standard 3 level A.i.. Please take the time to read the accompanying documentation.

VERSION 1.0 PROGRESS:

* February 12, 2005
- Win Mugen compatible, single file download.



*April 7, 2002
- Ramon's ending is now available. Credit goes to Shin_DIO for making this one :)
- Looks like Ramon got another award [thanks nevermind]


DOWNLOADS

ramon.rar - February 12, 2005 - 1.45MB

Goro Daimon by Sander71113

GORO DAIMON



Goro Daimon's Key Features:
- Based on KOF98
- Extremely hard AI
- Optional A.I. levels (Hard, Medium, NoAI)
- KOF gameplay accurate
- WinMUGEN compatible (Tnx Winane)

FEATURES

MUGEN Goro Daimon X is taken from the KOF SERIES (94-98/2001). One of the most fearsome KOF chars ever :P. This conversion is based on his KOF98 incarnation, using kof2000 groove (armor/counter) and a few KOF2001 extras (Wire Damage, Special to DM/SDM cancel). He has a lot of high damaging combos, juggles and what not, so research a bit or watch his Ai mash on your "lightweight" character :P. Definitely my favorite character in KOF98. There are hidden original moves which are undocumented, have fun finding them. Please take the time to read the accompanying documentations

FAQ – IS DAIMON’s A.I. CHEAP?

He is somewhat overpowered compared to some KOF characters but he is not the “most” powerful, And definitely not cheap. All the “invincibility” and combos he utilize in MUGEN are based on the original game, not a tick added to make him stronger. So if you are having a hard time fighting the HARD AI, you’ll probably have a hard time fighting a good Goro Daimon player. Definition a Cheap Character – crazy invincibility time and very quick recovery time on moves. I urge all up and coming creators to think about gameplay balance before even starting to create a character. That is the reason why MUGEN has not made it to mainstream….

Gamers hate or don’t buy imbalanced games.

VERSION 1.0 UPDATES

* February 12, 2005
- Win Mugen compatible, single file download.

DOWNLOADS

Daimon.rar - February 12, 2005 - 1.02MB

VANESSA by Sander71113

VANESSA

by Deuce, updated by Me


OVERVIEW

Vanessa's Key Features
- Originally made by "Deuce", Updated
- Based on KOF 2K
- Optional A.I. levels (Hard, Medium, NoAI)
- KOF gameplay accurate
- WinMUGEN compatible (Tnx Winane)

MUGEN Vanessa is based off KOF2001.

VERSION 0.8 UPDATES

 
  * February 12, 2005
- Win Mugen compatible, single file download.

* March 19, 2002
- All her moves are in.
- This Vanessa uses the same modified ADV groove system that Deuce used for all his characters, so there is no counter/armor mode.

DOWNLOADS

vanessa.rar - February 12, 2005

BENIMARU NIKAIDO by Sander71113

BENIMARU NIKAIDO

by Deuce, updated by Me.

Benimaru Nikaido's Key Features:
- Originally made by "Deuce", Updated
- Edited sprites by "Kaddet"
- Based on KOF 98-2K2, CVS1-2
- Optional A.I. levels (Hard, Medium, NoAI)
- KOF gameplay accurate
- Some custom moves added
- WinMUGEN compatible (Tnx Winane)


Features:
MUGEN Benimaru Nikaido has all his moves from KOF 95 up to 2001. Includes the same 3 level A.I., plus an option to use the “purle” lightning color when using his alternative palettes (hold start when selecting).

Please take the time to read the included documentation. A new DM was included, inspired by CVS.

VERSION 1.0 UPDATES

* February 12, 2005
- Win Mugen compatible, single file download, fixed some bugs.
* November 22, 2002
- Redone Cvs DM.. Thanks to KADDET for the awesome edits. ^^
- Tweaked the iai geri follow up to match KOF2001.

DOWNLOADS

Benimaru.rar - February 12, 2005

IORI YAGAMI BY Sander71113

IORI YAGAMI


FEATURES

This MUGEN Iori Yagami X is taken from the KOF SERIES (95-2001). This is based mostly on KOF2K1.

Definitely a worthy rival of Kyo Kusanagi, Iori has it all: style, attitude, very effective moves and not to mention crazy antics. He has a lot of combos, so either research a bit, or watch his AI beat the crap out of you (assisting suicide? :P). Please take the time to read the accompanying documentations to enjoy him better.

VERSION 0.99 UPDATES

February 12, 2005
- Win MUGEN compatible, single file download.

DOWNLOAD

Iori.rar - February 12, 2005 - 1.89MB

Wolverine by Sander71113

Wolverine

FEATURES

Wolverine's Key Features
- Based on Xmen,Marvel, XMvSF,MvC
- Optional A.I. levels (Hard, Medium, NoAI)
- Good Accuracy
- Custom moves added
- WinMUGEN compatible (Tnx Winane)

VERSION 1.0 UPDATES

February 12, 2005
- Win Mugen compatible, single file download.

January 3, 2002
- Final Release
- HyperBgs added (optional)
- Tech hit
- Fixes

Back Stab – Tornado Finisher
Back Stab – Multiple Dash
Back Stab - Stab
Back Stab – Up Front
Back Stab - Start Up
VS a WIP!


Lets Go Bub!

FEATURES:

Wolverine was mainly ripped from "Marvel Super Heroes". I then added the extra moves from "Xmen vs Street fighter" and "Marvel Vs Capcom". His -gameplay- is based on "MvC". I dunno if I'll update him into his MVC2 incarnation, maybe if I play with it a bit more.

There is a “hidden” super somewhere, don’t ask me about it though /gg. His AI is notably… crazy, I refer to it as “pattern based - turtle” AI. Am planning to improve it more so you can’t exploit the pattern weaknesses. Please take the time to read the accompanying docs.

DOWNLOAD

wolverine.rar - February 12, 2005 - 1.26MB

Kyo Kusanagi by Sander71113

Kyo Kusanagi

VERSION: 1.5

Kyo Kusanagi's Key Features: - Choose old or new costume
- Edited sprites by 'Kaddet'
- Multiple Modes (From KOF 95-2K2)
- Multiple Grooves (Extra, Adv, 2K1 etc..)
- Optional A.I. levels (Hard, Medium, NoAI)
- KOF gameplay accurate
- Some custom moves added - WinMUGEN compatible (Tnx Winane)

FEATURES


Kyo Kusanagi is taken from SNK's King of Fighters Series. All of his varying moves and abilities from KOF'94 to KOF'20012 are made available. An all in one Kyo, which gives the user the power to choose between the many different modes and grooves that KOF has implemented.

Just an added note, Mix and 2K1 mode uses KOF2K1 damages, and the rest uses KOF98 based damage.

Please take the time to read the accompanying docs on how to switch between grooves and modes.

MODES

KOF '95, KOF '98, Kyo-1, Kyo-2, KOF '99, KOF '2000, KOF '2001, KOF MIX MODE

GROOVES

Advance Groove, Extra Groove, KOF'99 Groove, KOF '2000 Groove, KOF '2001 Groove, Mix Groove

STRIKERS

Another Iori, Kyoko, Syo, Saisyu, Benimaru, Daimon, Shingo,

Artificial Intelligence

Hard level, Medium level, Low Level

STORY BOARD

KOF 97 SPECIAL ENDING, KOF2000 ENDING

DOWNLOAD LINK

KUSANAGI.RAR - February 12, 2005 - 9.23MB

TERRY BOGARD by Sander71113

TERRY BOGARD

FEATURES:

Terry Bogard's Key Features:
- Based on KOF95-2K2, CVS1-2,GMOTW
- Edited sprites by "Kaddet"
- Optional A.I. levels (Hard, Medium, NoAI)
- Absolutely KOF gameplay accurate
- A lot of custom moves added
- WinMUGEN compatible (Tnx Winane)

As usual, We tried to make Terry as accurately as possible, having exact vels and clsns. I can say with a smile that this Terry passed my crazy standards.

I've improved the AI so you will be seeing some cool KOF strategies like “jump then low kicks”.

Also, don't be surprised to see stuff from Garou Mark of the Wolves, it inspired the EX special attacks. Originally, this is intended to have Multiple Mode and Grooves ala NEOKYOX, but this release is locked in MIX mode and MIX Groove.

NOTES:

A joint project with 'Maximillian JEnus'.
Sprite edits by 'Kaddet'.
WinMugen compatible.

VERSION: 1.0
LAST UPDATED: FEB 12, 2005
DATE RELEASED: JUNE 7, 2003
GAMES: KOF '98–2003, Garou MOTW, CvS 1 & 2
MUGEN VERSION: 041401, WinMugen

EX POWER WAVE
EX BURN KNUCKLE
EX POWER CHARGE
BUSTER WOLF

DOWNLOAD

Terry.rar — February 12, 2005

Kompleto na ang Bibliya - by Ginoong Pantas





Kung nagbabasa ka lang sana ng Biblia, Marites… hindi ka mahihirapang hagilapin ang sagot sa tanong mong iyan.👎Pero sige, sino nga ba ang nagsabi, at kanino galing ang katotohanang ang BIBLIA ay KUMPLETO at para sa IKAKUKUMPLETO ng mga hinirang ng Diyos na lubusang bumabatay ng aral mula rito?

Seriously Ginoong Pantas. Just because of the level of understand to a person you're dealing with, then for sure the conclusion is fixed. She is not reading a scriture specially the Bible? Really, Ginoong Pantas? So your conclusion is based on just a mere understanding of ones knowledge of scriptural eisegesis, am I right Ginoong Pantas. So what about lets test it here, if you understand your Bible well according to your version of truth.

Ang Biblia mismo ang may sabi niyan:

“Even when you were a child, you already knew the message of the Bible. The Bible has taught you how you can be truly wise. You understand that God saves you because you believe in Christ Jesus. EVERYTHING THAT IS WRITTEN IN THE BIBLE COMES FROM GOD’S SPIRIT. It helps us in many ways. THE BIBLE TEACHES US WHAT IS TRUE. It warns us when we are doing wrong things. It shows us what is right. It teaches us how to live good lives.” (2ⁿᵈ Timothy 3:15-16, ᴇᴇʙ)

Okay, so tell me the context of the verses that you posted? Who was the speaker and to whom it was addressed? And tell me, what's the Paul referring to a writing during this statement? Can you tell me what it is Ginoong Pantas?

Let me answer that question for you Ginoong Pantas then tell me if I'm wrong using the same context of this passage. 

“Every scripture inspired of God is also profitable for teaching, for reproof, for correction, for instruction which is in righteousness: that the man of God may be COMPLETE, FURNISHED COMPLETELY unto every good work.” (2ⁿᵈ Timothy 3:16-17, ᴇʀᴠ)

So when Paul told timothy about the scriptures; does this automatically meant about the entire Bible of our times? Really?

Ngayon, ikaw naman Marites. ANO ang matibay mong patotoo na BUKOD SA BIBLIA ay may iniuutos pa ang Diyos, o si Cristo, o ang mga Apostol, na MAGBATAY sa mga literaturang OUTSIDE the canonized portions of the Holy Scriptures, gaya ng Book of Mormon at ng Pearl of Great Price?🙂 Sana lang ay masagot mo iyan nang makatotohanan.

Thinking that she can't prove anything does it meant your have quoted the right context of the scripture, Ginoong Pantas? Just when did Christ and the apostles said that this was all about the bible that we use in our days?

Let's take a look at this example from the scriptures that Christ quoted -

Search the scriptures; for in them ye think ye have eternal life: and they are they which testify of me - John 5:39

When Christ quoted this, does it meant it was the entire Bible or was it the available writings during Christ time. Take not that the scriptures during Christ ministry was no other that the Tanakh which composed of Torah, Nevi'im and Ketuvim, and those were the only primary source of their writings that they quoted often. Now riddle this, Ginoong Pantas; How come Christ said that those writings were the source that they could think about eternal life? Why did Christ use the old writings will be the guide to their salvation, and yet we don't have the New Testament at this time, Ginoong Pantas? Paul is not even known or was called during this time. So yes, we are not talking about the whole bible here, Ginoong Pantas? Not even John who wrote the revelations said anything about the Bible as the final authority. You just simple don't know your scripture will, Ginoong Pantas and I would suggest to study it more fully the going around the social media scattering your ideology that you don't even know the context.